﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using libtcod;

namespace Threshold.Entities
{
	class Player 
	{
		public Player()
		{
			X = 0;
			Y = 0;
		}

		public int X { get; set; }
		public int Y { get; set; }

		public void Draw(TCODConsole console)
		{
			console.setForegroundColor(TCODColor.white);
			console.putChar(X, Y, '@', TCODBackgroundFlag.None);
		}

		public void Update(TCODKey key, TCODMouseData mouse, float lastFrameLength)
		{
		}
	
	}
}
